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Cover of Concordia: a woman pays a merchant in a busy marketplaceConcordia

This is a very simple game: each turn you play a card. That's it. Of course, it's what the cards let you do that makes the game. Each player starts with the same set of cards and can buy more cards – including cards that are not in the starting sets. It's the Consul and Senator cards that let you do this.

As the card names suggest, the game is set in ancient Rome – the two sides of the board let you play in Italy or across the whole Roman Empire (set around the Mediterranean Sea, of course). Using their cards, players move their colonists from city to city, build houses and produce, buy and sell goods. Crucially, one card lets them pick all their cards back up again!

At the end of the game, players will score for their money, goods and colonists and for cities and provinces they occupy, according to the types of cards they hold. Thus players are collecting cards not just for the action they provide, but also for the boost to their score and to help collect the things they will score for. It's the relationship between these different uses of the cards that gives players something to think about.

Concordia is another cracking game from designer Mac Gerdts, though without his trademark roundel mechanism this time. I stock quite a few of the expansions: scroll down to see them.

For 2-5 players, aged 10+, playing time 100 minutes: £45.00 (£37.50 tax free outside the UK)
 

In stock


Concordia
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia at the BoardGameGeek

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Cover of Concordia: Aegyptus/Creta expansionConcordia: Aegyptus/Creta

Yes, it's a double-sided board with ancient Egypt on one side and Crete on the other.

Egypt has an interesting mechanism for the annual Nile floods, which provide extra food. Players can also trade in gold and frankincense.

Crete is just (!) a small area – only 20 cities in nine provinces. This puts players under a lot more pressure, especially with higher player counts.

For 2-5 players (with base game), aged 12+, playing time 90 minutes: £13.00 (£10.83 outside the UK)
 

In stock


Concordia: Aegyptus/Creta
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Aegyptus/Creta on BoardGameGeek

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Cover of Concordia: Balearica/Cyprus expansionConcordia: Balearica/Cyprus

The small archipelago of the Balearics is one side of the board. Players start with two ship colonists and there's no capital city. Land colonists, when you buy them, can switch between islands, which makes expansion easier.

There's also a new mechanism, the Forvm Piscatorvm (Fish market), where players can sell the Fish they now gain when they play a Prefect. This variant can be used with the base game or any other expansion as a different way of playing.

The Cyprus map, on the other side of the board, is the same one as the Venus expansion and is an expanded map of the Eastern Mediterranean (without Egypt).

For 2-5 players (with base game), aged 12+, playing time 90 minutes: £18.00 (£15.00 outside the UK)
 

In stock


Concordia: Balearica/Cyprus
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Balearica/Cyprus on BoardGameGeek

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Concordia: Britannia/Germania package - board and rulesConcordia: Britannia/Germania

As you'd expect, it's a double-sided board with two different Roman provinces to play Concordia on.

In Britannia, players start in the south and expand north, but the map has fewer cities than in the standard game, which makes things much tighter. However, there are no rules changes.

The Germania map is all land so 'sea' colonists move along the rivers. In addition, the Roman castles on the map contain bonus tokens for players to acquire.

For 2-5 players (with base game), aged 12+, playing time 100 minutes: £13.00 (£10.83 outside the UK)
 

In stock


Concordia: Britannia/Germania
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Britannia/Germania on BoardGameGeek

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Cover of Concordia: Roma/Sicilia expansion pack 
Concordia: Roma/Sicilia

Another double-sided board with two different Roman provinces (the city of Rome itself and the island of Sicily) to play Concordia on.

Roma has players constructing the city across the seven hills, adding famous buildings like the Circus Maximus, the Colosseum and the Forum. As there are no seas on the map, ships travel along a track that brings bonus goods and opportunities to build or score. This expansion also adds Venus to the Gods, providing scoring for constructing Rome.

The problem with Sicily is Mount Etna. While the volcano remains dormant, all is well. However, sooner or later, it will begin to erupt, eventually halting all activity on the island. This adds a random element that makes players think carefully about their strategy.

For 2-5 players (with base game), aged 13+, playing time 60-100 minutes: £18.00 (£15.00 outside the UK)
 

In stock


Concordia: Roma/Sicilia 
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Roma/Sicilia on BoardGameGeek

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Cover of Concordia: Salsa, showing a man in a toga buying a cone of salt with salt being harvested in the backgroundConcordia: Salsa

In this case, "salsa" is "salted" in Latin and this expansion adds salt to the game as a wild resource, something I find really useful, and can be used with any of the Concordia maps. However, the bulk of the expansion is two new maps (hence the large box): Byzantium, centred on Asia Minor with the Balkans and eastern Mediterranean, and Hispania, focused on Spain and the western Mediterranean. The expansion also adds 'Forum' cards that give players bonuses and abilities and, again, can be used with any map.

For 2-5 players (with base game), aged 12+, playing time 90 minutes: £27.00 (£22.50 outside the UK)
 

In stock


Concordia: Salsa
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Salsa on BoardGameGeek

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Cover of Concordia: Solitaria, showing a bearded, turbanned merchant at his tableConcordia: Solitaria

As the name suggests, this expansion is a solitaire option for Concordia, providing a tricky opponent, Contrarius, to match yourself against. Contrarius can also be taken on by a team of two.

Essentially this is a replacement set of cards that provide an action for Contrarius as well the player. On top of this, special dice are used to provide some variety in Contrarius's actions. A great addition to the game.

For 1-2 players (with base game), aged 14+, playing time 30-60 minutes: £18.00 (£15.00 outside the UK)
 

In stock


Concordia: Solitaria
was designed by Mac Gerdts and Frank Lamprecht and is published by PD-Verlag

Find out more:
    Concordia: Solitaria on BoardGameGeek

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The mini-expansion packConcordia: Forum cards mini-expansion

This is simply eight new Forum cards with a rule sheet and can be added to the game with or without any of the other expansions. (The punchboard also contains a mini-expansion – Privilege cards – for Navegador.)

For 2-5 players (with base game), aged 12+, playing time 60 minutes: £6.00 (£5.00 outside the UK)
 

In stock


Concordia: Forum cards mini-expansion
was designed by Mac Gerdts and is published by PD-Verlag

Find out more:
    Concordia: Forum cards mini-expansion on BoardGameGeek

Top of page / Full list of games / Games from Pevans Home

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